Understand the two different types of tournaments, and how to use the tournaments interface to participate in a tournament.
Dylan James avatar
Written by Dylan James
Updated over a week ago


The Security Dojo tournaments feature provides a competitive experience for you, where you complete code-based experiments or learning modules in exchange for tournament points.

Tournaments engage and entice with competition and allow you to sit at the top of the leaderboard when the contest is complete.

You can participate in two different types of tournaments: learning and experiment tournaments.

Getting Started

When a new tournament is available in your Security Dojo, you’ll see a new purple flag on the right side of the screen.

Click the Purple Flag to open the tournament drawer and see the new tournament announcement. Click on the flag to open the Tournament Drawer.

After reviewing all the info about the tournament, click JOIN TOURNAMENT if you decide that you want to participate. Clicking join will enroll you and take you to the tournament home page. (If you’ve previously registered, you can click RESUME TOURNAMENT to get back in.)

Tournament Home Page

The Tournament Home Page provides your tournament progress, status, summary, rules, and a view of the Tournament Leaderboard.

Learning Mode

The learning mode tournament scoring is based on the number of lessons you complete in the tournament time. After enrolling in the tournament, you can achieve any lessons to earn points, even from the map or text-based view of lessons.

The tournament home page does provide a launch button for your next lesson if you want to work from the tournament home and keep tabs on your tournament leaderboard status.

Experiment Mode

Before you begin, it’s good to understand the scoring rules for experiment tournaments. The system scores experiments based on the amount of time it takes you to pass successfully. The learner using the least amount of time and completing the maximum number of experiments sits at the top of the leaderboard.

The Experiment interface provides hints, but hints cost time! If you take advice from the system, it adds two minutes to your time for the experiment.

The other thing to note regarding the experiment interface is that if you leave and return to the interface, you’ll have a penalty of two minutes added to your time for that experiment.

When you are ready to begin your first experiment on the clock, click the Launch button.

When you enter the experiment screen, you’ll have the chance to catch your breath before you begin. When you are ready to start, click START EXPERIMENT.

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